

From twisted snakes and big-eared elephants on the Tree of Reflection game to oddly-proportioned blocks and topology in the Tree of Challenge game, there's enough gameplay here to keep you coming back over and over.Īnd, if that's not enough, each subgame can be improved upon by using less and less string to meet the goal. Ongoing challengesĪs you might expect, the objects become more and more complex the higher you go through the tree. Because of this, you'll find yourself going back and revisiting earlier puzzles to max out your flowers and points. Lanterns guard the way and can only be lit when you've grown enough flowers-one for each point earned along the way. Be aware that the video is extremely blocky due to the way I recorded it off the phone it does not reflect the actual graphic quality you get in the game, which is superb.Įxtra points quickly become important, as you must reach a certain count level before you're allowed to advance up each challenge tree. The video below shows the game in action as I wrapped one of the simplest objects on offer. You can finish by touching the end-nail to the rope (the rope will burst away from the glow) or you can continue to cover 85 percent (two bells) or 100 percent (three bells) to gain the extra point or two above the single point you earn for covering 70 percent of an object. When you have covered 70 percent of that object, a bell chimes and the end-nail starts to glow.

A paint effect spreads out from the rope. As you twist the object, the rope wraps around the object. The gameplay goes like this: You start with an object-wood or clay or metal-nailed to a rope. These 3D sounds are designed to move around your head, adding an extra layer of effect to the well-realized iPhone touch interface, which includes dragging, twisting and accelerometer control of the on-screen object. As the program itself reminds you on each launch, the game's 3D aural effects were built for headphone use.

When I say immersive, I refer to both the interface and the sound. Zen Bound is based on Zen Bondage, which was developed as a demo a few years ago. When you've covered enough surface area with that rope, you gain points and may proceed to the next level. You basically wrap rope around 3D figures by twisting the object on the screen. Zen Bound offers an immersive experience where users interact directly with three-dimensional on-screen objects. Let's just say it's not really what you expect from an iPhone game. It wasn't until this weekend that I had the chance to really sit down and get a sense of what all the buzz what about. Not only do they really look good, but some of these new games really engages the player in using the handset differently from what they're usually accustomed to doing.Chillingo's Zen Bound made a minor splash when it hit the App Store a couple of weeks ago. Just by checking out the video, you can really gauge the raw processing power that the Nokia N900 packs to make these 3D games run so effortlessly. Now what's really unique about Zen Bound is that you'll be busy stroking the screen in trying to get rope wrapped around objects that are floating in space – it definitely is a little bit more involved as opposed to some of the traditional stationary games.

Some of the games include a demo for 3D Rollercoaster Rush and the mind-bending 3D puzzle game called Zen Bound. Away from the center stages of MWC, the Nokia N900 was spotted showing off some smart-looking games through the Ovi Store. The Nokia N900 has proven itself time after time as being a great platform to showcase some much loved games as we've seen some hackery in the past that led to popular titles being ported over.
